![]() Once you sail through the final section you get granted something that will assist you, such as a new weapon. Once you feel you’ve ground enough supplies, continue and beat the area. Giving it things like an anchor, or upgrade the hull (hitting rocks while sailing is bad), heck you can even add storage to it when your personal inventory gets too full. What I enjoyed was the option to upgrade your little ship. You can loosen or tighten the sail, angle it anyway it takes to get you to travel. It did frustrate me a bit with the idea of here are some recipes you can make, but you don’t know what the item even is. Harvesting resources is as simple as tapping a button, and complete recipes are automatically added to the crafting menu as new materials are discovered, eliminating the need for trial and error. Anything you activated, you need to redo. Windbound has a charming cartoon appearance and intuitive interface that makes it instantly welcoming, regardless of your experience with survival games. When you die, you lose progress in that area. It made me paranoid that now I need to start getting these items, and I died. ![]() How do I know I need this item for a recipe when I haven’t even defeated the creature? One thing I didn’t like was getting recipes for items I couldn’t even obtain yet. Once you gather more and start moving along, it gets much easier to defeat enemies for those more powerful weapons and such. It took a little bit to get used to, but damn it felt fairly difficult to get away or dodge creatures especially in the early stages of the game. You have your basic attacks and you can also dodge out of the way. The fighting gameplay is similar to other sword-wielding survival games. It allows you to plan ahead, make your character more prepared, and also upgrade your raft into a force to be reckoned with. If you settle down and played as survival and not try to beat the game as quickly as possible, it opens up a lot more. It’s not a bad formula, but it is a little repetitive. You start seeing more islands and places to activate to eventually warp you to the next area. The game does help you a little by giving you a ton of things to gather and eventually through exploring you find a point to activate, which starts opening up the game. You find yourself stranded on an island with basically nothing. This game is a survival game right off the bad. Let’s let the wind take us through, shall we? I really hate comparing games side by side, especially since they aren’t even the same game. You’re on a raft sailing around to different islands, which I loved in Windwaker. Though it was based as a survival game, it also had a Windwaker vibe to it. I wasn’t too sure what to expect of Windbound.
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